Global Illumination Thesis Bibliography: Table of Content
- 1 Analytic Methods for Simulated Light Transport
- 2 Hierarchical Algorithms for Illumination
- 3 Light Pipes: A New Method for Global Illumination
- 4 Approximation der Rendering Equation durch Evolutionare Algorithmen
- 5 An Interactive Radiosity Based Rendering System
- 6 Photorealistic Volume Rendering
- 7 Accurate Simulation of Scene Luminance
- 8 Multiprozessor Rendering Nach der Radiosity Methode (Radiosity on a Multiprocessor Network)
- 9 The Cinema Integraph
- 10 Illumination Networks
- 11 Radiosity Algorithms Using General Reflectance Functions
- 12 Models and Algorithms for Computing Realistic Images Containing Diffuse Reflections
- 13 Visualizacion Fotorrealistica Por Ordenador de Objectos 3D Mediante Tecnicas de Radiosidad Y Ray Tracing
- 14 Parallel Processing for Progressive Refinement Radiosity
- 15 Parallel Hierarchical Radiosity Rendering
- 16 Radar Cross Section of Complex Radar Targets in Real Time
- 17 Rupert: Fast Image Generation Using Progressive Refinement Radiosity for Parallel Machines
- 18 Fast Image Generation Using Progressive Refinement Radiosity for Parallel Machines
- 19 A Minimum Path System for Parallel Processing
- 20 A Progressive Radiosity Method and its Implementation in a Distributed Processing Environment
- 21 Finite Element Method in the Calculation of Radiosity Form Factors
- 22 Hierarchical Techniques for Glossy Global Illumination
- 23 Solutions to the Global Illumination Problem: A Comparative Study
- 24 A Parallel Radiosity Method for Shared Memory Multiprocessors
- 25 A Radiosity Method for the Realistic Image Synthesis of Complex Diffuse Environments
- 26 Wavefront Tracking for Global Illumination Solutions
- 27 Hybrid Acceleration Methods for Ray Tracing
- 28 Computational Geometry and Image Synthesis
- 29 Modelisation et Simulation Des Proprietes Radiatives Des Sources Lumineuses
- 30 Pipeline Rendering: Interaction and Realism through Hardware-Based Multi-Pass Rendering
- 31 Computer Graphics Techniques for Opera Lighting Design and Simulation
- 32 Hierarchical Parallelism for a Global Illumination Algorithm
- 33 Acceleration Techniques for the Radiosity Method
- 34 Parallelization of the Radiosity Model
- 35 Mathematical Frameworks and Monte Carlo Algorithms for Global Illumination in Computer Graphics
- 36 Analysis and Modelling of Luminous Reflection Applied to Lighting Simulations
- 37 Efficient Radiosity Algorithms
- 38 A Comparison of Physically and Empirically Based Illumination Models
- 39 Paralleles Hierarchisches Radiosity auf der CM-5
- 40 Radiosity: A Proposed Alternative to the Hemi-cube Algorithm
- 41 Optimizing Discontinuity Meshing Radiosity
- 42 A Radiosity Redistribution Algorithm for Dynamic Environments
- 43 Efficient Radiosity for Complex Environments
- 44 Parallel Progressive Refinement and Projection-based Discontinuity Meshing for Radiosity
- 45 A Model for the Interaction of Light Between Diffuse Surfaces
- 46 Wavelet Methods for Computer Graphics
- 47 A Framework for Radiosity Techniques
- 48 The Irradiance Volume
- 49 Computing Specular-to-Diffuse Illumination for Two-Pass Rendering
- 50 Directional Methods in Radiosity
- 51 An Analysis and Modification of Shao's Radiosity Method for Computer Graphics Image Synthesis
- 52 Scene Verification Using an Imaging Model in Three-Dimensional Computer Vision
- 53 High Fidelity Radiosity Rendering at Interactive Rates
- 54 Simulating Global Illumination Using Adaptive Meshing
- 55 Implementierung und Test Verschiedener Louml; Sunsverfharen zur Radiosity
- 56 Variable Radiosity Radiation Between Finite Surfaces
- 57 Radiosity in a Ray Tracing Environment
- 58 (Le Controle de l'Erreur dans la Methode de Radiosite Hierarchique (Error Control in Hierarchical Radiosity)
- 59 Light Source Modelling
- 60 Modeling Fire for Use in Radiosity
- 61 Monte Carlo Path Tracing for Photorealism
- 62 Modeling Global Diffuse Illumination for Image Synthesis
- 63 Applications of the Hemi-cube Radiosity Method
- 64 Global Illumination - Using Bidirectional Monte Carlo Ray Tracing
- 65 An Examination of Hemicube Projection Difficulties in Radiosity Rendering Algorithms
- 66 The Use of Inverse Rendering in Lighting Design
- 67 Quasi-Monte Carlo Methods for Photorealistic Image Synthesis
- 68 A Radiosity Solution for Modeling Complex Environments with Extensions for Nonplanar Surfaces
- 69 Ray Tracing and Radiosity Algorithms for Photorealistic Image Synthesis
- 70 Design and Implementation of a Global Illumination Renderer Using Radiosity
- 71 Analysis of Radiosity Techniques in Computer Graphics
- 72 Mathematical Models and Monte Carlo Algorithms for Physically Based Rendering
- 73 An Adaptive Discretization Method for Progressive Radiosity
- 74 Shading Computations on the Radiation Manifold
- 75 An Efficient Radiosity Algorithm for Accurate Image Synthesis
- 76 NURBS as the Modelling Primitive for Radiosity
- 77 An Incremental Approach to Fast Radiosity Image Generation
- 78 Accurate and Reliable Algorithms for Global Illumination
- 79 A Finite-Element Formulation of the Discrete-Ordinates Method Applied to a Three-Dimensional Enclosure
- 80 A More Efficient Radiosity Method
- 81 Methods for Solving Linear Inhomogeneous Integral Equations Arising in Interreflection Problems
- 82 A Shading Method for Computer Generated Images
- 83 Mathematical Modelling of a Gas Fired Swimming Pool Water Heater
- 84 Daylighting Design Via Monte Carlo
- 85 Modeling of Radiative Heat Transfer in Multidimensional Enclosures Using Spherical Harmonic Approximation
- 86 A Tutorial on the Radiosity Method for Computer Graphics
- 87 The Finite Fourier Equivalent of the Finite Element Method of Lighting Analysis
- 88 Virtual Radiosity
- 89 Radiosity und Ray Tracing: Integration und Parallelisierung
- 90 Accelerated Radiosity Computation on Sequential and Parallel Distributed Memory MIMD Machines
- 91 An Image-Based Framework for Global Illumination in Animated Environments
- 92 Globale Beleuchtungssimulation mit Particle Tracing
- 93 A Radiosity Approach for Determining the Radiative Climate and Energy Budget for Complex Terrain
- 94 Radiosite Dynamique 2D et Complexe de Visibilite
- 95 Saccade-based Progressive Refinement Radiosity for Virtual Reality Displays
- 96 Modelling Light Propagation and Global Illumination
- 97 Linear Models of Reflective Colour
- 98 A View-Independent Global Illumination Algorithm for General Reflectance Functions
- 99 Computational Methods for Global Illumination and Visualisation of Complex 3D Environments
- 100 Illumination Models for Image Synthesis
- 101 Algorithms for Radiosity: Parallelism and Sampling Strategies
- 102 Implementierung Eines Parallelen Hierarchischen Radiosity-Verfahrens Auf der SB_PRAM
- 103 A Global Illumination Model Using Distributed Ray Tracing
- 104 Calculating Illuminance from Non-Diffuse Area Sources
- 105 Improved Techniques for Progressive Refinement Radiosity
- 106 A Two-Pass Radiosity Method Driven by Lights and Viewer Position
- 107 Room Sound Field Prediction for Auralization
- 108 Parallel Processing of Radiosity Methods in Computer Graphics
- 109 Extending the Radiosity Method to Transmitting and Specularly Reflecting Surfaces
- 110 Realistic Image Synthesis for Scenes with Radiatively Participating Media
- 111 The Use of Global Random Directions to Compute Radiosity: Global Monte Carlo Techniques
- 112 Hierarchische Volumen-Radiosity
- 113 Elements pour une Synthese d'Images Realistes
- 114 Verteilte Energiesimulation in Geschlossenen Raumen
- 115 Radiosity in Dynamischen Szenen
- 116 Implementierung des Hierarchical Radiosity Algorithmus in Vision System
- 117 Wavelet Algorithms for Illumination Computations
- 118 Photo-Realisitc Image Generation Techniques
- 119 Hierarchical Radiosity for Dynamic Environments
- 120 Radiosity Rendering with Specular Shading
- 121 A Parallel Image Rendering Algorithm and Architecture Based on Ray Tracing and Radiosity Shading
- 122 Physically Based Lighting Calculations for Computer Graphics
- 123 Parallel Radiosity Computation
- 124 Mapping Radiosity Computations to Parallel Processors
- 125 Vision - An Architecture for Physically Based Image Synthesis
- 126 Efficient Hierarchical Radiosity for Complex Environments
- 127 Global Illumination Models for Volume Rendering
- 128 A Hemisphere Radiosity Solution for Computer-Generated Images
- 129 Wavelet Radiosity
- 130 Radiosity mit Voronoi Diagrammen und Diskontinuitaets-Meshes
- 131 Contributions on the Calculation Methods for Interior Lighting
- 132 Global Illumination Algorithms for Parallel Computer Architectures
- 133 Discontinuity Meshing for Radiosity Image Synthesis
- 134 Synthese d'Image Realiste: Simulation d'Eclairage Interieur et Exterieur Mixte (Naturel et Artificiel)
- 135 Clustering to Accelerate Hierarchical Radiosity Computation in Complex Environment
- 136 Parallel Radiosity Algorithms Using Higher Order Finite Element Models
- 137 Advancing Front Mesh Generation and Radiosity Rendering
- 138 Parallel Radiosity Techniques for Mesh-Connected SIMD Computers
- 139 Three-Dimensional Radiative Transfer on a Massively Parallel Computer
- 140 Parallel Hierarchical Radiosity Algorithms
- 141 Improved Local Convergence for Progressive Refinement Radiosity
- 142 The Numerical Solution of Integral Equations on the Cinema Integraph
- 143 Kernel Based Density Estimation for Global Illumination
- 144 A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing and Radiosity Methods
- 145 The Direct Lighting Computation in Global Illumination Methods
- 146 Image Synthesis Using Front-to-Back Based Radiosity Methods
- 147 Accelerated Radiosity Methods for Rendering Complex Environments
- 148 Fast View-Independent Specular Effects in the Radiosity Method
- 149 Radiosity in Dynamic Environments
- 150 Radiosity for Virtual Reality Systems
- 151 Automatic Mesh Generation for Radiosity Method in Realistic Image Synthesis
- 152 Parallel Decomposition of View-Independent Global Illumination Algorithms
- 153 The Finite Fourier Transform Method for Radiative Transfer Analysis in Complicated Geometries